Starting Weapon(s): Phiera Der Tuphello and Eight The Sparrowįind and open the coffin in the Inlaid Libraryįind and open the coffin in the Dairy Plantįind and open the coffin in the Gallo Tower, in the hidden roomįind and open the coffin in the Cappella Magna ![]() Recover 1000 HP over the course of all runsĭefeat a total of 100,000 enemies across all runsįind and open the coffin in the Mad Forest stage This handy guide features every unlock that players may need to know about and how to get them! Characters In The Base Game As such, tons of brand-new characters, environmental stages, and even devastating weapon evolutions have been added to the game, ripe for players to grind towards. The developers, Poncle, have kept fans truly entertained with countless updates and even a purchasable separate DLC, Legacy of the Moonspell. Updated on January 31st, 2023, by Maya Sattar: Ever since its release into the world in 2022 following its stint in Early Access, indie rogue-lite Vampire Survivors has come leaps and bounds, taking over the gaming scene by storm with its easy-to-master controls and addictive gameplay. ![]() For those players that need some clarification on this matter, details on all the Vampire Survivors' unlocks and their respective requirements can be found in this guide. Instead, fans will need to put some effort toward unlocking it, though exactly how that is done may not be immediately obvious. For instance:Īlso, beware that adding more items and weapons to the game increases the complexity of the ILP problem, which can become too hard for a web browser to solve.There are numerous characters, weapons, accessories, and stages in Vampire Survivors, but players will not have access to a majority of this content upon starting their time with this bullet-hell-styled roguelite. I wrote a little script extract.py to do this: pass an asset list as argument, which is a JSON file found in Steam > steamapps > common > Vampire Survivors > resources > app >. If you are adding sprites, it looks better if they are taken from original game files. Assets are extracted from original game assets.Ĭontributions are welcome! Don't hesitate to open an issue or a PR. The generator relies on an integer linear programming (ILP) problem solved using GLPK. Produced builds are only called optimal regarding the number of satisfied combos and evolutions. Other than combos and evolutions, the model ignores everything: DPS, player stats, weapon or item rarity, etc.I believe most people would want to target evolutions first. Different coefficients will produce different results. Hence, there is a trade-off to perform, using coefficients. The model maximizes the number of combos and evolutions, but sometimes evolving a weapon can decrease the number of combos satisfied.This project aims at generating optimal builds, regarding two criteria: combos and evolutions. This enforces the player to make choices: given the current build, which weapon or item to get next? Weapons and items are limited in number: 6 weapons and 6 items (plus bonus items directly gathered on the map). ![]()
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